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Old Jan 11, 2008, 12:11 AM // 00:11   #761
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Quote:
Originally Posted by stamenflicker
Setting up shops is a great idea. Allowing people to buy and sell their items without trying to read a mile trade spam is great. Not having to worry about what district the seller was in, or rezoning to try and find a buyer would also help.

To bolster the economy, I would suggest adding in resources that are only available to certain play types. For example, add in items that are only obtainable in PVP or GVG, in addition to the PVE items available now.

And consider things like "Granite" or "Wood" or "Iron" to be limited availability items that have to be foraged in ways besides just beating down the bad guys. There are many players who just like buying and selling hard to find items.

What if certain types of steel had to be mined? But to mine it you needed iron to build an extractor, or you had to hire a ranger to scout / clear the terrain you were going to mine? And you had to fill you skill bar with extraction skills, rather than fighting or magic skills? I think it would require the community to rely on each other more if this were the case. Fighting groups would have to clear an area, scouting classes would have to locate the veins of ore, and miners would have to extract it, crafters would craft it into weapons and armor, and merchant classes could sell it. The level of coordination and sophistication would be fun for everyone I think.
i would love non combat professions to give us something to do outside of fighting.
maybe in a new apsect to eliminate slow paced grinding.
mage shoots a magic beam at a rock get 50 minerals.
use advanced magic beam shoot at rock and bounces of more rocks thus getting hundreds of minerals.
and for trees it should be shoot a boomerang type ray at the tree u wanna chop get 100 logs then advance it to make it fly to more than 1 tree to get more logs.
but my friend quit gw he got tired of the little pve features and got tired of this
go to instance fight
come back to town
go back and fight
rinse repeat
he is playing lotro now =(
hopefully they dont make the same mistake in gw2.
also instances was a horrific mistake made at the beginning will gw2 make the same mistake?
there only cool for missions.
some dungeons should be persistent.
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Old Jan 11, 2008, 06:22 PM // 18:22   #762
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I also want to see more storage space!
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Old Jan 11, 2008, 06:30 PM // 18:30   #763
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Whats wrong with making GW2 similar to WOW? (which happens to be the best and most popular game in the planet) The ONLY thing keeping me from playing WOW over GW, is the monthly fee, and the better graphics in GW. If WOW didn't have the monthly fee's, and had the graphics GW has, I'd be playing WOW, as I'm sure most other GW players would as well. GW2 will be a GREAT success if they make it similar to WOW, but with better graphics and no monthly fees. It will tople WOW for sure.
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Old Jan 11, 2008, 11:14 PM // 23:14   #764
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here i present yet another suggestion for gw2 inspired by people wondering about certain gw1 aspects.

suggestion for gw2 structured pvp(arena tournaments)
----------------------------------------------------
~bigger and wider areas not just a small arena.

~take advantage of swimming and climbing.

~big and massive interactivity with environment.

~huge things(hide in a house luring other team then lynching them)

~make more things to do like in world pvp(climb underground to collect supplies for your team)

~bigger fights let us set up are own team ? vs ? no cap on how much players.

~why is this game named guild wars? make things like 100 vs 100 gvg fighting for control of a castle non world pvp (kal online)

~fighting mounts for deep dynamic style of play.

~think of a way to combine random events with world pvp and structured pvp.

suggestions for events
-------------------------------------------------------------------------
add things like rescuing kidnapped king or protecting a town or castle from being destroyed in persistent area.(getting to top floor and trying to kill the extremely huge ass monster shooting the castle and summoning meteors to it.
if players fail to protect castle they must evacuate it before its collapse when it collapses towns and popular player areas are affected.
-------------------------------------------------------------------------

suggestions for minigames(Anet might wanna play a little rs)

~castle wars(rs)

~pest control(rs)

~faction war(500 vs 500 in persistent world race vs race)
-------------------------------------------------------------------------

other pvp suggestion
-------------------------------------------------------------------------
add a free pvp area were players may attack anybody and you may form parties and lynch random players or wage unstructured unofficial wars with hidden caves and areas with secret bosses, plus add a border to avoid luring and scamming, also make it any levels can attack any levels.
-------------------------------------------------------------------------

suggestion for missions
-------------------------------------------------------------------------
make them super duper special like a mission requiring you to ride a dragon while fighting enemies and getting the dragon to a safe place(a flight instance)
-------------------------------------------------------------------------

other suggestions
-------------------------------------------------------------------------
~please don't make unlimited level cap give us something to work for and really look forward to and extreme bragging rights and show off ism.

~let any class have pets maybe mounts (stupid rangers)

~super deep underwater oceans with hidden sunken cities and bosses like the krakken. (items to give us longer breath then access to oxygen when we reach city)

~1st person shooting option for rangers

~more equipment type items (chains, necklaces, rings, amulets, customizing swords with jewels[make that really fun]

~don't make the only cape guild cape let us collect and wear more instead of guild capes how about an icon on top of head?

~remove alliances and let us make big guilds with thousands of people instead, of alliance let us combine guilds instead of join together.

~player housing (anet team should go to house parties in rs for ideas)

~something outside of fighting like non combat skills for dynamic gear creation and something with a relaxing atmosphere to get away from it all like farming with calming music.

~every game is good with fishing.

~let us create are own weapons with a smithing skill.

~make extravagant gear more noticeable and show-off able to be admired by low levels.

~let us create boats for pvp boating and battles.

~i know you think mounts are useless since there will be instant teleporting but we can use them for fighting and just having fun with them in persistent areas and in missions and water mounts will be fun.

~make health harder to come by longer regeneration bigger max health create the need for potions and healers.

~dont make everything tied to skills.

~less complicated to come up with good build.

~different more interactive and dynamic skill system with better looking skill interface which rapidly changes with different conditions (turns this color when you jump or are surrounded by monsters with a combination of underwater conditions)

~let us set up shops like we start off with a small stall then work up to a huge store were players can visit when ever they want even if owner isnt present.

~dynamic weather night/day system (a hurricane is approaching this place, a tornado has hit, tsunami, floods, snow storm, natural disasters etc.)

all i can think of for now best regards to Arena Net and good luck with guild wars 2.
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Old Jan 12, 2008, 07:09 PM // 19:09   #765
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Only suggeston that I personally would definately like to see.
A way to make the community work together better.
I recently saw another game that actually forced players to be nice and helpful in order to get something in return ( Armor/Item/Weapon ). Sure in a game such as GW such actions mean more when done as a choice. But the community really needs some kind of boost in manners.
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Old Jan 12, 2008, 07:25 PM // 19:25   #766
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GW 2 Character Selection Screen.

Allow players to move around in this environment, allow them to place characters, alts etc throughout the environment. Make this screen customizable by allowing the display of "Hall of Monument Styled" Player housing. When a player logs into the game they are in their Hall of Monuments/Housing (or Castle} with all their alts, achievements etc.

Use this as a personalizing feature for GW2. This screen/custom housing would also serve as a portal between alts, if a player needs to switch around. Even having multiple characters in this area when other players come to visit would be rather unique.

Allow players to change the display location of this personal space/houses etc. In other words, let them place this housing anywhere they've traveled--whatever area they find most satisfying, where they are, which point they are in a campaign etc. Many possibilities. Building the perfect house/castle in the perfect location Real Estate 101. Sell VR Real Estate, the best available. Of course these views would be instanced, thus other players would not be able to see these structures, though they could enter with owner permission.

I've been itching to hop off the Mountain in EoTN Character Screen and walk across that frozen lake, into the sunset, Let players do this and you will have achieved more than most could have imagined.

Last edited by Balan Makki; Jan 12, 2008 at 07:45 PM // 19:45..
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Old Jan 12, 2008, 10:14 PM // 22:14   #767
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Default Guild Hall Goodies For Guild Wars 2

One of the aspects of the game I found a little disappointing is the lack of decent services in a guild hall. I work my way to gather all this money to buy a weaponsmith and what do I find out...that all he can do is customize my weapon. What a waste of time and money! Let's try to make the services purchased do something more. For instance, maybe allow the forging of any armor from any of the expansions or any weapon from all the worlds, etc? Maybe they offer you a discount since you already paid a hefty sum to have them present in the guild hall? Perhaps also they can offer unique equipment to guild members, like emblemed armor/weapons?

Next, how about the design of my guild hall. While you did allow the choice of style, I wonder if more can be done? Now I will admit, this is quite a stretch and may be quite difficult to accomplish and I'm afraid I may have to mention another game I've played as reference to the idea I'm about to give, but here goes... I would like a fully customizable guild hall. In other words, I want to have a series of objects such as: walls, columns, tables, chairs, floor tiles, tapestries, statues, etc, etc, etc. The idea is that as guild leader, I personally use these objects to construct my guild hall to exactly what style I want to see, or if not guild leader, maybe a new guild position, the guild architect. This idea stems from Galactic Civilizations 2 ship design process in which a variety of special pieces were supplied, but there were specific points to which objects could connect to each other, but otherwise, rotation on 3 axes and scaling was possible as well as coloration possibilities. So in other words, the parts provided have "attachment points" to which the pieces can connect to each other. Now here are some good reasons for such an idea. Don't make all the pieces just readily available. The parts must be built from, surprise surprise, crafting materials! Yes, the guild members would have reason to gather crafting materials for the guild to help build their guild hall. Maybe some special quests must also be done for the guild to unlock pieces as well. Thinking ahead a little here, you could further expand on this by adding new parts in later expansions, maybe an entire expansion could be nothing more than guild hall goodies. Now as mentioned, this one could be a toughie to implement, but that's why it's a suggestion and not a demand.

Another well sounded idea for guild halls. I often find myself with a bit of gear and thinking, "I really can't use this, but whos-his-face sure can!" But now I have to wait for whos-his-face to show up online, catch up with him/her, go to the storage chest, get it, give it, etc. What I would love to be able to do is drop said item into a public chest for the guild. The idea is that it is open to anyone in the guild to claim. Now this could be a problem considering some FNG joins the guild, raids the chest, and sells it all, so some strictures on claiming could be placed. For instance, make the claim show priority toward seniority in the guild, rank in the guild, perhaps a bidding system could be implemented, etc.

As stated in the title, I feel some of these ideas might boost guild loyalty and provide those who strictly want to do PvE to still be able to support the guild.
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Old Jan 13, 2008, 04:28 PM // 16:28   #768
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Quote:
Originally Posted by czymann
Only suggeston that I personally would definately like to see.
A way to make the community work together better.
I recently saw another game that actually forced players to be nice and helpful in order to get something in return ( Armor/Item/Weapon ). Sure in a game such as GW such actions mean more when done as a choice. But the community really needs some kind of boost in manners.
gw1 made the mistake of making us work together we dont wanna see gw2 make the same one we should be able to do stuff alone if we want.
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Old Jan 13, 2008, 04:58 PM // 16:58   #769
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Quote:
Originally Posted by warcrap
gw1 made the mistake of making us work together we dont wanna see gw2 make the same one we should be able to do stuff alone if we want.
It wasn't a mistake. Part of that is why people still play this game, so they do it together and have to do certain areas with other players.

If you want to do it your self, it's simple. They fixed it for you in a game we call "Nightfall" and expanded in the expansion known as "Eye of the North".

They call them Heroes.
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Old Jan 13, 2008, 07:52 PM // 19:52   #770
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Quote:
Originally Posted by HerrHildebrand
Next, how about the design of my guild hall. While you did allow the choice of style, I wonder if more can be done? Now I will admit, this is quite a stretch and may be quite difficult to accomplish and I'm afraid I may have to mention another game I've played as reference to the idea I'm about to give, but here goes... I would like a fully customizable guild hall. In other words, I want to have a series of objects such as: walls, columns, tables, chairs, floor tiles, tapestries, statues, etc, etc, etc. The idea is that as guild leader, I personally use these objects to construct my guild hall to exactly what style I want to see, or if not guild leader, maybe a new guild position, the guild architect. This idea stems from Galactic Civilizations 2 ship design process in which a variety of special pieces were supplied, but there were specific points to which objects could connect to each other, but otherwise, rotation on 3 axes and scaling was possible as well as coloration possibilities. So in other words, the parts provided have "attachment points" to which the pieces can connect to each other. Now here are some good reasons for such an idea. Don't make all the pieces just readily available. The parts must be built from, surprise surprise, crafting materials! Yes, the guild members would have reason to gather crafting materials for the guild to help build their guild hall. Maybe some special quests must also be done for the guild to unlock pieces as well. Thinking ahead a little here, you could further expand on this by adding new parts in later expansions, maybe an entire expansion could be nothing more than guild hall goodies. Now as mentioned, this one could be a toughie to implement, but that's why it's a suggestion and not a demand.
Are you forgetting by any chance, that the Guild Hall is mostly used for the most important type of PvP in this game? I, and I'm pretty sure one hell of a lot of others, don't particular want to see Guild Halls lack even more balance then many do currently (ie. Warrior's).
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Old Jan 13, 2008, 08:35 PM // 20:35   #771
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Quote:
Originally Posted by Neriandal Freit
It wasn't a mistake. Part of that is why people still play this game, so they do it together and have to do certain areas with other players.

If you want to do it your self, it's simple. They fixed it for you in a game we call "Nightfall" and expanded in the expansion known as "Eye of the North".

They call them Heroes.
if you wanna work together go ahead and form a group but anet should really take advantage of the fully persistent world and give us a more solo type missions.
but then we can do stuff together when a dragon appeared or in world pvp.
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Old Jan 14, 2008, 01:13 AM // 01:13   #772
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Quote:
Originally Posted by Vanquisher
Are you forgetting by any chance, that the Guild Hall is mostly used for the most important type of PvP in this game? I, and I'm pretty sure one hell of a lot of others, don't particular want to see Guild Halls lack even more balance then many do currently (ie. Warrior's).
Not at all. PvP isn't everything to the game. Also, who says the designable areas of the guild hall must be the same area that battles take place in? Should not the meet and greet area with the services be different from the battle areas?
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Old Jan 14, 2008, 01:43 AM // 01:43   #773
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Quote:
Originally Posted by HerrHildebrand
Not at all. PvP isn't everything to the game. Also, who says the designable areas of the guild hall must be the same area that battles take place in? Should not the meet and greet area with the services be different from the battle areas?
Of course PvP isn't everything to the game but it is a very important one, and as long as the halls for competitive purposes are standardized and the customizable parts are for social purposes only as you say, whatever they would be, I think its a great idea.

Anyway, as long as PvP and PvE are miles apart this time I think most people will be happy.

In terms of that...convert your guildhall into a roller beetle racing track or something like it option.
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Old Jan 14, 2008, 01:52 AM // 01:52   #774
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Quote:
Originally Posted by Winstar
Of course PvP isn't everything to the game but it is a very important one, and as long as the halls for competitive purposes are standardized and the customizable parts are for social purposes only as you say, whatever they would be, I think its a great idea.

Anyway, as long as PvP and PvE are miles apart this time I think most people will be happy.

In terms of that...convert your guildhall into a roller beetle racing track or something like it option.
Agreed. I don't do PvP so for me, the guild hall selection is a major disappointment and contributing to the guild hall is therefore very unrewarding for PvE players. Therefore, I will agree with you to make a separable guild hall that can cater to the desires of both PvP and PvE players.
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Old Jan 15, 2008, 12:34 AM // 00:34   #775
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Quote:
Originally Posted by HerrHildebrand
Don't make all the pieces just readily available. The parts must be built from, surprise surprise, crafting materials! Yes, the guild members would have reason to gather crafting materials for the guild to help build their guild hall. Maybe some special quests must also be done for the guild to unlock pieces as well. Thinking ahead a little here, you could further expand on this by adding new parts in later expansions, maybe an entire expansion could be nothing more than guild hall goodies. Now as mentioned, this one could be a toughie to implement, but that's why it's a suggestion and not a demand.
Like you've already stated, could be difficult or even impossible in this type of game to impliment. I do love your idea of guildies saving up crafting materials to help build their guild hall!! If there is any way to bring even the spirit of this idea into the game I would want to see it. Maybe guild halls getting bigger or more elaborate looking the more guildies farm the materials.
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Old Jan 15, 2008, 08:59 PM // 20:59   #776
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Default faster way of short range traveling.

ok most of us know the ridiculous travel time when finding new missions and towns is probably the most tedious part of gw especially when there are a bunch of annoying mobs who send you all the way back to rez shrine when they kill you. so my suggestion is make short range traveling faster probably with mounts.
or make it that if sum1 is a norn they turn into a bear and can let somebody else ride on them and they can run real fast and take people places for money.

additional suggestion: don't separate gw2 by pve and pvp just sandwich them together like for example pvpve in aion the tower of eternity.
or for example runescape? or world of warcraft?

ps:i also hope gw2 isn't gonna be a whole bunch of different stand alone campaigns i hope its just one whole game with just expansions and mini-expansions expanding the same whole game instead of creating an entirely new one like the way guild wars is.
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Old Jan 16, 2008, 02:46 AM // 02:46   #777
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Quote:
Originally Posted by warcrap
additional suggestion: don't separate gw2 by pve and pvp just sandwich them together like for example pvpve in aion the tower of eternity.
or for example runescape? or world of warcraft?
I disagree. I don't want to be forced to do PvP at all. One of the reasons I like GW over WoW was the separation. For some reason I don't appreciate being level 5 trying to cross a simple field and have some level 60 walk over and slaughter me and then camp on my body all day long not letting me accomplish anything while telling me how awesome he is because he could defeat me. Ultimately I found that PvP is the same thing every time, the only thing that changes is the names on the other people. Unless the player has the option of setting himself to negate all PvP then I think mixing is a bad idea.
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Old Jan 16, 2008, 05:51 AM // 05:51   #778
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Quote:
Originally Posted by ManadartheHealer
Here's how I envision Guild Wars 2:

1) Less movement restriction - can jump over objects, small objects don't affect pathing (think tiny rocks), still leave in "body blocking" and being blocked by large objects (other characters, mobs, buildings of course, etc.). This was one of my main gripes with the gameplay in GW.

2) Instances rolled back - much as everyone hates the analogy, I see closer to a WoW type of instancing. Dungeons (a.k.a. missions, boss spawns, etc.) are instanced. I really hope towns aren't instanced, because World PvP was one of my favorite aspects of WoW. (see 6)

3) Random encounter PvP - It's a really fun aspect of gameplay that Guild Wars has always been missing. I don't know how to implement it without causing ganking/griefing (PvP servers, maybe every server has "safe zones" for each faction), but it's definitely a must for me (see 7)

4) More that can be accomplished alone (no henchies or anything else) - I really don't enjoy having to wait hours for a decent group or having to rely on henchies which don't always get the job done... I don't want too much soloable, but enough so you can jump on for a few minutes and accomplish something without having to organize a party

5) I'm definitely looking forward to the extra races. To be honest, I don't care if each race counts as a "class/profession/etc." or if each race has several classes. The thing I'm looking forward to is the variety that accompanies having the different races

6) I'd imagine PvE structure something like this : You're running through a persistent world, doing the normal PvE thing. You get a quest that leads into an instance, get a group, and run the instance. Once done, you move back to the persistent world. occasionally, you stop in Town for some Rest, to refuel, or to defend it from an NPC or player Raid. On each server, there would be occasional PvE events (such as a race overrunning a server, a Faire, etc.).

7) PvP - Keep GvG, HoH, and Arenas. Retain the concept of PvP characters. PvP characters have no level, but have power equivalent to some chosen pvE level. They can only do GvG, HoH, and Arenas. There would, ideally, also be World PvP. World PvP would include random-encounter "hey, there's a race I hate so I'm gonna kill it" PvP and "let's get together and kill X's establishment" town raid PvP. If you raid small towns, your faction would gain control (or maybe something as small as benefits when buying items from controlling that town) . Large towns would either be un-capturable (like a sanctuary), or they would just have guard respawns so fast that nobody could "hold" them.

8) Institute some form of Reputation. Like, race X may never get along with race Y, but you start off neutral (as race X) with race Z. Through doing quests, they will either learn to hate you or love you.

9) Map travel - keep it, but make it so you have to be in a town to use it

10) change weapon skills, from requiring you use attribute points, to making you "train" with a weapon. Restrict certain classes from using certain weapons (like a Mesmer with a gigantic Hammer just doesn't look too right, imo).

11) Create a adrenaline bar for Warriors - like WoW Rage bar, yes I know *dodges trash thrown at him*

12) Make more skills equippable at once, or make some skills not count towards the skill number limit (like make it so you can have 8 "primary" skills and 12 "secondary" skills equipped at once)

13) Entirely optional money or time sinks - grinding professions that cost $ to level and do things with no practical value (like make armor glow, etc.)

That's all for now....so sorry if anyone read all of that

tje point of GW is its not like Wow and EQ and thats what i like about it
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Old Jan 16, 2008, 09:18 PM // 21:18   #779
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Quote:
Originally Posted by HerrHildebrand
I disagree. I don't want to be forced to do PvP at all. One of the reasons I like GW over WoW was the separation. For some reason I don't appreciate being level 5 trying to cross a simple field and have some level 60 walk over and slaughter me and then camp on my body all day long not letting me accomplish anything while telling me how awesome he is because he could defeat me. Ultimately I found that PvP is the same thing every time, the only thing that changes is the names on the other people. Unless the player has the option of setting himself to negate all PvP then I think mixing is a bad idea.
ummm hello when i used runescape as an example i meant to make the entire game roleplaying with pvp as a secondary feature but no1 is forced to pvp.
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Old Jan 17, 2008, 03:30 AM // 03:30   #780
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Quote:
Originally Posted by warcrap
ummm hello when i used runescape as an example i meant to make the entire game roleplaying with pvp as a secondary feature but no1 is forced to pvp.
Then your mistake was assuming that everyone has played Runescape and understood what you were implying. Instead of just giving the example, you should have fully explained your idea and then offered the example as backup to your idea.
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